Spells do 30% less damage to Heroes, from 25%.The experience bonus for having a single Hero and owning a tier-2 or.The level cap can be different per mission, to prevent the hero from reaching level 10 too fast.They keep their items, experience and abilities. Heroes that represent characters are carried through the campaign.If this is the case, the quest-objective will mention that the hero(es) must not die. If it is not, the death of the hero will likely trigger mission defeat. It is, however, often still possible to revive any dead heroes. Usually, the player can't train any other heroes.Most of the hero-types in the melee games are "represented" in the campaigns through these plot-related heroes, which in gameplay comparison only differ in visual looks and sound-quotes. There are however melee heroes in some missions. In campaigns, heroes are often major characters in the plot.This affects all experience gain-both from killing creeps and enemy units. This bonus is 15% at tier 2, and 30% at tier 3. At tiers 2 and 3, a player who owns only one Hero (dead Heroes count) will gain bonus experience.The name of the hero is randomly chosen.It is possible to mix them, for example choosing two heroes from the altar and a third from the tavern. The altar only offers heroes of the race which the altar belongs to, while the tavern offers Neutral Heroes which can be hired by any race. Heroes can be trained at an Altar, or at a Tavern.Every hero starts at level 1, with 1 point to assign to an ability.The first one will only cost 5 food, while the two others will in addition to food cost gold and lumber. A player may have up to three different heroes.The experience given for killing a hero is as follows: Summoned units give 50% of this experience.Įxperience for killing creeps is reduced (only in Frozen Throne) to a percentage based on the hero's level: The experience gained after level 1 is (Previous level xp gained+(5*(level+1))). The experience a hero gets for killing a unit is based on the unit's "level". The experience needed to achieve a level is (Previous level's xp needed) + (100*Level). Heroes without a dissipation-animation will turn transparent and disappear on the ground. Undead heroes have different ways of dying, such as the Lich's implosion and the Dreadlord explosion into bats, but a stream of souls will fly upwards from where they died. Instead of decaying down into the ground like most other units, dead heroes will turn transparent and levitate upwards before they disappear (the soul flies to the heavens). When a hero dies, it leaves no corpse.The price is higher at taverns because it revives the hero instantly while an altar needs some time to re-summon the hero.
Additional points can also be gained by using books that are usually dropped by creeps. As the hero's level increases, the number of attribute-points will increase. Besides its usual effect, it also increases the hero's base damage by 1. Each hero has a Primary Attribute which is one of the three above.